E-sport: the legal framework for competitions

scpa BERTRAND
09.10.17 00:57 Comment (s)
esport competition

While the PSG qualified its team of Rocket League for the worldwide, the Secretary of State for Digital, Mounir Mahjoubi, announced, in Rennes, the 3th October, 2017, to develop e-sport in France during its meeting with digital actors.

Able to bring together more than 20 spectators and participants in the LCS EU (League of Legends Championship Series Europe) finals at the Accor Arena Hotel on September 000 and 2, 3, e-sport has since the Law for a Digital Republic of 2017 October 7 of a legal framework which establishes an authorization in principle subject to ministerial approval for the organization of e-sport competitions. 
The growing interest in e-sport and its emergence in international sports competitions have led Cabinet Bertrand to reconsider the legal framework of this discipline.

La Law for a Digital Republic n ° 2016-1321 of October 7, 2016 recognition of the development of electronic sport by the public authorities (I) and the need to provide a legal framework for e-sport competitions (II).

I - Definition of e-sport

A) Is e-sport a sport?

La European Sports Charter adopted by the Council of Europe 24 September 1992, defines sport in its article 2:

" all forms of physical activity which, through organized or unorganized participation, are aimed at the expression or improvement of physical and psychic condition, the development of social relations or the attainment of competitive results at all levels ".

However, the definition of the European Sports Charter does not find its counterpart in the French domestic order, as is pointed out in the preliminary draft parliamentary:

" Moreover, the mission wishes to point out that the Ministry of Sports, and more generally the law and regulations, do not retain a univocal definition of sport. The Council of State, in its case law, retains the method of the cluster of clues (CE, March 3, 2008, federation of aquatic activities of awakening and leisure, n ° 308568): the main clues are those of the search for physical performance (this performance can be a question of skill, reflexes and precision, not necessarily involving a significant caloric expenditure), the regular organization of competition and the well-defined nature of the competition rules ".

Because of this lack of definite definition of sport, French and international sports organizations are hesitant to recognize e-sport as such.

In France, while the Law for a Digital Republic recognizes the importance of the development of e-sport, it does not at any time mention e-sport as a sport. Similarly, the Act did not intend to link e-sport to the Sport Code.
                The 26 January 2016, the National Assembly passed the bill for a digital Republic (adopted by the Senate on 3 May 2016 - 322 votes for and one vote against). This project included a new legal framework for electronic sport developed in a "report stage"relating to the" competitive practice of video games "written by Jérôme Durain (Senator for Saône-et-Loire) and Rudy Salles (Member for the Alpes Maritimes).               

This report on the practice of e-sport was handed the 23 March 2016 to the Secretary of State for digital Axelle Lemaire. It demonstrated the true legal transversality between the emergence of a specific right to this promising new discipline and the right to sport, in particular through the transposition of labor law from sport to e-sport.
esport legal framework
Internationally, e-sport brings together more than 850 players and around 000 million viewers according to the French Agency for Video Games. The International Federation of e-Sport (IeSF) 45 Member States, including China, Japan, Iran, South Korea, Brazil, Egypt, South Africa, Belgium, Switzerland, Finland and New Zealand. In some of these countries, such as Finland or South Korea, the national e-sport federation is also a member of the National Olympic Committee.


The Asian Games of 2022, held in China, have integrated e-sport with sports medalists, which seems to be a first step towards the recognition of e-sport by the International Olympic Committee (IOC). The press release of the Asian Olympic Committee, which also mentions the participation of e-sport in the Olympic Games of indoor martial arts in September 2017, mentions certain video games that may be involved in the Olympic competition: FIFA 17, MOBA (Multiplayer Online Battle Arena such as League of Legends) and RTA (Real Time Attack) games.


However, the September 2, 2017, the President of the IOC, Thomas Bach, recalls that the Olympic body wishes to "promote non-discrimination, non-violence and peace between peoples [which] does not correspond to video games, which are based on violence , explosions and killings ".


Therefore, and still according to Thomas Bach, the only video games that could possibly represent e-sport during an Olympic competition, would be those allowing to play "virtual football or other virtual sports [which] would be of great interest "since players should" [deliver] truly athletic performance "which can then lead to" playing sports in the real world ".
esport legislation

B) The definition of e-sport in the French internal order

The Law for a Digital Republic does not define e-sport. The 101 article of Law 2016-1321, codified in Article L. 321-8 of the Code of Homeland Security nevertheless refers to the video game competition:

"a video game competition confronts, from a video game, at least two players or teams of players for a score and a victory".

The video game is then determined according to its definition provided for in article 220 terdecies II of the General Tax Code:

"II. - A video game is any recreational software made available to the public on a physical or online medium integrating elements of artistic and technological creation, offering to one or more users a series of interactions based on a frame scenario or simulated situations and translated into animated images, sound or not".

Similarly, the 102 article of the Law for a Digital Republic defines the player as:

" Any person whose paid activity involves participation in video game competitions in a relationship of legal subordination with an association or a company enjoying an authorization from the Minister in charge of digital [...] ".

Le decree n ° 2017-872 of May 9, 2017 relating to the status of salaried professional players of competitive video games, for its part, frames e-sport in terms of labor law [this point will soon be the subject of a new article to be found on our site]. It transposes the specific fixed-term employment contract in sports matters (Law No. 2015-1541 of November 27, 2015 aimed at protecting high-level and professional athletes and securing their legal and social situation) for the benefit of e- players. sport.

II - The new legal framework for e-sport competitions

A) The absence of a national federation of e-sport

Neither the parliamentary report nor the Law for a Digital Republic recognize e-sport as a sport. The parliamentary report further supports the view that " the sector of the competitive video game appears in fact today too too little structure to constitute in an approved federation "The creation of a federation would however have allowed a better organization and better control of the competitions, in particular through the disciplinary chambers.

Private initiatives in the sector have, for the time being, come to compensate for this lack of "sports" federation (approved or delegated). For example, the 27 April 2016, actors, players, fans and publishers of the Esport in France created the "Association France Esport, under the impetus of the Ministry of the Economy and the Secretariat in charge of Digital. It is a non-profit association 1901, aiming to develop the activity. In the same way,French Agency for Video Game is designed to promote employment and entrepreneurship within the French community of designers, producers, publishers and distributors of multimedia works and to promote their innovations, technical, artistic and intellectual creations.

B) Authorization in Principle Subject to Ministerial Approval

In the absence of a single federal entity, the Law for a Digital Republic had to define a specific framework for e-sport competitions. In the previous regime, the organization of video games competitions belonged to the legal framework of lotteries and gambling since they rewarded players with financial gain and were therefore subject to a prohibition in principle of physical lotteries under of Article 322-1 of the Internal Security Code:

"Lotteries of any kind are prohibited".

The organizers had to obtain derogations in order to organize the events and competitions which was binding for the organizers as well as for the players and the sponsors.

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The Law for a Digital Republic allows the legalization of competitions which will now have a specific status of authorization in principle subject to ministerial approval concerning the integrity of competitions and the fight against fraud (42 article of the text of the "small law" enacting Law No. 2016-1321). The new articles R. 321-40 to R. 321-50 of the Code of Internal Security, Decree No. 2017-871 of the 9 May 2017, specify the elements of the declaration to be filed with the Ministry of the Interior at least 30 days before the start of the competition. It must include:

1 ° The name, first name, date and place of birth of the organizer or his legal representative and a digital copy of his identity document;
2 ° The address, telephone number and e-mail address, as well as the website of the organizer and, where applicable, its business name;
3 ° The game (s) used for the competition;
4 ° The venue, dates and duration of the competition;
5 ° The number of participants expected;
6 ° If applicable, the mention of the television or streaming of the competition;
7 ° The designation of the equipment supporting the competition; ...

This Law does not, however, include paid online competitions for which the risk of fraud is too high or bets made during e-sport competitions which are still prohibited under Article L. 322-1 of the Code of security.

To conclude:

By the Law for a Digital Republic, e-sport incorporates the Code of Internal Security and not the Sport Code, which does not make it possible to answer with certainty the question of the recognition of e-sport as as a sport in its own right.

Nevertheless, the Law allows the development of competitions, as well as their supervision by the public authorities. It is important to carry out the registration and approval procedures with the utmost caution.

This precaution is also required when signing a contract of employment with a player [article to be found soon on our site].

scpa BERTRAND